3ds Max Landscape Models Of Hills

Free 3d model landscape 3D Model Download source available in file format: max obj blend 3ds dwg Related queries: rhino 3d models free, free rigged 3d models, free 3d truck models, free city 3d model, 3d free modeling, ribbon 3d model free, tire 3d model free, free 3d plant models, free 3d globe model, camera 3d model free. Hills & river 3D Model 3D model of river between in the hills with trees and shrubs. Available 3d file format:.max (Autodesk 3ds max) Texture format: jpg Free download this 3d objects and put it into your scene, use it for 3d virtual landscape design, add elements of nature in natural landscaping, building virtual natural environment, 3d games.

In this post I will explain the tricks of low poly style landscape render with 3Ds Max.I started the project by creating the plane for the ground base mesh. Its a simple almost square 20×25 segment plane. Then I converted to “Edit Poly” by right clicking the mesh. After creating ground I heightened the hills and the mountains with “soft selection tool” which is in Soft Selection panel at right side.
When I create the mountain tops I increased the pinch value of the soft selection tool as you see in the picture at left. Pinch value make the vertices which is in the falloff area of the selection stronger or weaker. The graph below values must be seen like a mountain. Tip: You can start to create mountains with a lower pinch and you can increase the value a little after. I finally decided to leave the mountains like above. After finishing the ground, mountains material have to be set up. I decided to paint mountain body to brown and top of the mountain to white.
Due to there is only one mesh to paint 3 different materials, the best solution is to use “multi-sub object”. To use this kind of material, Polygon Material ID’s must be grouped. I left the polygons that will be grass to default 1, I set the mountain body to ID 2 and the mountain top to ID 3. It can be set in Polygon Material IDs in the Edit Poly tab. As you can see above.
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Before setting the IDs the polygons which will be grouped must be already selected. I am using “smooth” modifier to harden the meshes. It can be selected in modifier list>smooth. If Auto Smooth is selected, decrease the treshold amount and the mesh will be like low poly style.
To create the multi/sub-object, Open the Material tab (press M) then click the button which says “standart” which is shown in the first picture above. It will open a new window. Pick “Multi/Sub-Object”. As you see in the 3rd picture above there is a list of material slots. Due to polygon material groups which is I did before the ID groups of the material will paint them. 1st ID is green for the ground 2nd ID is brown for the mountain body 3rd ID is white for the mountain top If the material IDs set correctly the mesh will be shown like the picture below.
I created the trees in a very basic way. I created a cone, copied it 4 times and attached with a stick. I set the polygon material groups of the leaves to 2 and left the stick to default 1. I made a new multi sub object material and added it to the tree. Creating the clouds is a little bit tricky. I created a basic sphere with 16 segment then I used “pro-optimizer” modifier which is in the modifier list menu and I added “smooth” modifier to make it look low poly style.