D3DOverrider

Screen tearing is the worst. It is the thing I can least tolerate in a video game. I used to be able to force VSync in drivers and call it a day. Now enabling it in drivers is usually completely ineffective. Enabling it in game works great, is ineffective or in the case of Assassin's Creed you get 60fps until your hardware can't maintain it and then it drops to 30fps hard.
Jujur yah admin aku tidak begitu suka dengan karketer Gump yg baru soalnya gump itu Teemild kagak ada yg lain. Biodata pemeran film love 020 kissasian drama. Sisanya tonton sendiri ya ^o^. Waktu awal2 pergantian karkter itu di IG banyak komentar tidak setuju salah satunya aku ^^ sampai ada balas membalas dari pihak sana ke anak2 yg tidak setuju soalnya tidak logis bgt admin alasan pertama si teemild ada ujian seberapa lama ujian itu kok sampai ganti pemain, alasan kedua pihak sana bilang bahwa kekurang dana padahal kalo di liat dari tred recodnya love coming sukses bgt di pasar sana maaf yah jadi curhat -_. Apakah rencana mereka yang terakhir ini berhasil membuktikan kalau Gump ini gay? Kemudian cara terakhir yang diberikan Paman Lek yaitu ngajak Gump dan Nai berkemah bareng.
With D3D Overrider I can run AC4 at 1080 maxed with the exception of SSAO, SMAA, God Rays Low and get 50-60fps on my 7870XT. I get no tearing and no 30-60fps fluctuations. Borderlands is another game that was rescued by D3D Overrider. Why is it that D3D Overrider, a free program, can so exquisitely implement VSync while my drivers and huge game developers can fall so flat? I also want to add that I had Nvidia prior to this and still had issues with Assassin's Creed and that I thought about making this a more general 'Easy to implement features' thread to include AF problems on select PS4 titles, but there is a thread for that already. To my knowledge, it's not D3DO's V-Sync implementation saving the day (I'm an avid user too) but simply that it forces Triple Buffering. Triple Buffering is responsible for eliminating those 60 -> 30fps drops you're talking about in AC4.
You should find, as I have, that you can just enable the Triple Buffering in D3DO, enable V-Sync in the game itself and get the same results. Running a game in a borderless window also forces Triple Buffering and is another way to fix tearing if D3DO doesn't work. Personally, I'll run a game with RTSS monitoring enabled at first. If it doesn't have native triple buffering support and I see any tearing, I force Triple Buffering in D3DO. If I then see any microstutter, it's easy enough to see if the frame time is going below 16.6ms in RTSS and if it is, apply a 60fps lock. With Triple Buffering on and a 60fps lock (both enabled in game if possible but forced with external tools if not) you should be getting a nice smooth experience.

It's just a shame D3DO doesn't work for 64-bit games. Someone mentioned Win8 support in D3DO - I run Win 8.1 and can confirm it works just fine.
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D3Doverrider.rar - Google Drive. So basically I want to force triple buffering for Skyrim and D3DOverrider does that. I had it installed when I had Windows 7 and it worked fine.